Kids Can Code with Osmo Coding

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We love using Osmo in our library for makerspace opportunities, centers, and lessons with multiple grades. We’ve had Osmo since it first came out. If you aren’t familiar, Osmo is an attachment for iPad that comes with a base and a mirror that attaches over the camera. There are 5 apps that are used with Osmo. Tangrams allows users to build figures with real tangrams that are recognized on the iPad app through the mirror attachment. Numbers allows users to use both numerals and dots to create different combinations that equal a set number. Masterpiece allows users to draw on paper outside the screen by following tracing lines on the screen. Words allows users to look at a picture and spell a word with letter tiles based on the image. Finally, Newton allows users to create angles to make falling balls bounce and hit a target.

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Recently, they released their coding set.

It’s summer for us, so I haven’t had a chance to use the set with a class of students. However, I was able to hand the set to my 6 year old daughter to see how well she could use it straight out of the box. It didn’t take her long at all to figure out how to snap the various coding pieces together in order to get Awbie, the strawberry-eating monster, to find his strawberries and earn seeds to plant.  Osmo coding has several built in tutorials in the beginning to show users which pieces to put together and as the game progresses, there are signs in the game that show how to add together more complex code. One thing I love is that there isn’t just one right answer. Kids can snap together small or large amounts of code to see what happens without being penalized. They can safely advance the character one space at a time or experiment with making Awbie move multiple spaces by snapping on a number.

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After a few sessions of using Osmo coding, Alora decided to make a quick video to show off the pieces and how they work.

I will say that Osmo Coding has some glitches to work out. Sometimes when you press the run button, Awbie does not do what you have in front of him. Sometimes he’ll only move one space even though you have multiple commands lined up. Other times, you press the run button multiple times and he doesn’t respond at all. However, even with these glitches that I’m sure will be worked out in future updates, the game is engaging and easy to use. It’s a tangible way to introduce block coding to our youngest learners, as well as older learners too, and build up to online coding in other block coding programs.

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I can’t wait to get more sets of coding and explore block coding with our earliest grades in the fall.

Osmo can be purchase at https://www.playosmo.com/en/ with prices ranging from $75-$145 per set.

West Georgia RESA Summer Camp for Library Media Specialists

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It’s summer. Educators have the summer off, right? While on paper it may seem that educators have two months off, most of us continue to develop our professional lives and dream and plan for the upcoming school year. I’m excited to join media specialists from around Georgia and neighboring states at West Georgia RESA on June 20 from 8:30-3:30 for a summer camp for media specialists.  I’m so thankful to West Georgia RESA for providing this opportunity to librarians around the state who often don’t have professional learning targeted directly at them. Registration is still open and costs $65 for RESA members and $85 for non-members.

What will we do together? Here’s a look at our approximate schedule for the day.

8:30-9:30 Opening presentation/Q&A Empowering Student Voice.  We will set the stage for what it means to empower the voices of our students as well as think beyond the walls of our own schools.

9:30-9:45Break

9:45-11:00 Tools for collaborating, crowdsourcing and sharing. Disruptus game. sharing tools crowdsourced by us all and thinking about how to disrupt their uses.  There are so many amazing tools out there, but we will use this time to think about tools that will allow us to crowdsource information and collaborate both synchronously and asynchronously to create classrooms that are part of a global community.

11:00-11:30 Harness social media and develop your own PLN.  We’ll answer any questions about social media and look at how social media allows us to show our work, connect to opportunities, and empower all the voices in our library community.

11:30-12:30 Lunch

12:30-2:00 Makerspace Exploration. Hands-on exploration and a look at my own makerspace, how it’s funded, and how it functions

2:00-2:15 Break

2:15-3:15 Goals that Matter. Time to talk about goals and set some short and long-term goals

3:15 Final Q&A

We will of course be flexible and take into consideration the needs and requests of the group as we spend time together. Join us in Grantville, GA and bring your wisdom to share with the room. See you there!