Kids Can Code with Osmo Coding

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We love using Osmo in our library for makerspace opportunities, centers, and lessons with multiple grades. We’ve had Osmo since it first came out. If you aren’t familiar, Osmo is an attachment for iPad that comes with a base and a mirror that attaches over the camera. There are 5 apps that are used with Osmo. Tangrams allows users to build figures with real tangrams that are recognized on the iPad app through the mirror attachment. Numbers allows users to use both numerals and dots to create different combinations that equal a set number. Masterpiece allows users to draw on paper outside the screen by following tracing lines on the screen. Words allows users to look at a picture and spell a word with letter tiles based on the image. Finally, Newton allows users to create angles to make falling balls bounce and hit a target.

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Recently, they released their coding set.

It’s summer for us, so I haven’t had a chance to use the set with a class of students. However, I was able to hand the set to my 6 year old daughter to see how well she could use it straight out of the box. It didn’t take her long at all to figure out how to snap the various coding pieces together in order to get Awbie, the strawberry-eating monster, to find his strawberries and earn seeds to plant.  Osmo coding has several built in tutorials in the beginning to show users which pieces to put together and as the game progresses, there are signs in the game that show how to add together more complex code. One thing I love is that there isn’t just one right answer. Kids can snap together small or large amounts of code to see what happens without being penalized. They can safely advance the character one space at a time or experiment with making Awbie move multiple spaces by snapping on a number.

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After a few sessions of using Osmo coding, Alora decided to make a quick video to show off the pieces and how they work.

I will say that Osmo Coding has some glitches to work out. Sometimes when you press the run button, Awbie does not do what you have in front of him. Sometimes he’ll only move one space even though you have multiple commands lined up. Other times, you press the run button multiple times and he doesn’t respond at all. However, even with these glitches that I’m sure will be worked out in future updates, the game is engaging and easy to use. It’s a tangible way to introduce block coding to our youngest learners, as well as older learners too, and build up to online coding in other block coding programs.

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I can’t wait to get more sets of coding and explore block coding with our earliest grades in the fall.

Osmo can be purchase at https://www.playosmo.com/en/ with prices ranging from $75-$145 per set.

One thought on “Kids Can Code with Osmo Coding

  1. I’ve had the new coding module circulating among classrooms all week to use in centers. I love how intuitive the interface is.

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