November Makerspace with Doll-E 1.0

Our makerspace is taking a break for the next 2 months while we work on our student book budget project. We wrapped up November with a makerspace inspired by the book Doll-E 1.0 by Shanda Mcloskey. This book is about a girl who receives a doll that only says “mama”. She tries lots of ways to play with the doll but just can’t get past the fact that it only says one thing. Then, she figures out that she can hack the toy using her computer programming skills and a Makey Makey.  As soon as I read this book last year, I wanted to do a makerspace with it. Then, the amazing Colleen Graves put together an instructables with step-by-step instructions on how to create a toy programmed with Scratch and controlled by Makey Makey.  While we didn’t really follow all of Colleen’s instructions, we did have fun creating our own variations.  Here’s a look at what we did.

For context, this took place during our open makerspace time on Tuesdays/Thursdays. Students sign up through their teacher via a Google Doc. We have four 30-minute segments which allows students from grades 1-5 to try out our month-long theme. Students from Gretchen Thomas’s maker class at UGA help facilitate each of the segments alongside me.

Session 1: Tinkering

Since students have a variety of experiences with Scratch and Makey Makey, we wanted all students to have some time to tinker with both tools. Our UGA students made some example toys out of toilet paper rolls, aluminum foil, copper tape, and a variety of other objects. We stationed these at tables with Makey Makey piano and Makey Makey kits. Students had an opportunity to tinker with how to hook up the Makey Makey as well as how to use the toy to play the piano on the computer. In another area, students practiced creating blocks of code in Scratch with events and sounds.

Session 2 & 3: Coding

In these sessions, students considered the sounds they would like their toy to make. They could record their own sounds or use the gallery of sounds located in Scratch. Each student made an account in Scratch and worked to code all four arrow keys and the space bar to correspond with the front of the Makey Makey.  More advanced students could try out some of the extra pieces of code from Colleen’s instructions, but most students simply used an event block “when key is pressed” and a sound block “play sound until done”.

This was one of the most frustrating pieces of our project because with such as short time segment and students who couldn’t remember their email addresses and passwords, it took a long time to get accounts setup. Once we got through the initial setup, the coding wasn’t too bad, especially if students took the simple route.

Session 4: Toy Creation

In this session, students used toilet paper and paper towel tubes to create toys. We asked them to think about making up to 5 points of contact to connect their Makey Makey to. This was their first focus before adding details to give their toy character. Students used clothes pins, copper tape, brads, paper clips, aluminum foil, and other miscellaneous conductors.

We had a hot glue gun station with 5 glue guns to attach pieces. A UGA student stayed with the glue guns to facilitate safety.

Then, students used a variety of craft supplies to give their toy character: sequins, googly eyes, pom poms, feathers, etc.

I won’t lie. This was extremely messy and no matter how many hands I had helping or how many ways I tried to keep us organized, we ended up with supplies all over the tables, chairs, and floor.

As students finished their segment, we stored the toys in cardboard boxes by grade level.

Session 5:

This was the session to bring it all together. If students needed to finish coding or their toy, this was the session to do it. Then, their final goal was to hook up their toy to Makey Makey and see if their code worked. Many students realized that they had not created 5 separate contact points but had instead created contact points that touched one another. This resulted in 2-3 different sounds going off at one time. This was a good learning experience because they had to figure out a way to revise their design.  If we had additional sessions this could have been expanded on but most just got to the beginnings of revision.

Our youngest makers in 1st grade didn’t quite make it through all of the steps since they had so much to explore and learn. In this final session, we hooked up the UGA student toys to the 1st graders’ code and also had a computer with pre-made code where they could try out the toys they had made.  This was also true for students who had missed one or more sessions.  We just couldn’t get through all the steps.

There were a lot of moments during this month where I wanted to pull my hair out and moments where I had to stop and take deep breaths. I had to remind students that I didn’t hold all the answers and I couldn’t show them every step to do. I find that this is a constant struggle. Students can figure things out if they just have the space and encouragement. Many of them stepped up, persevered through frustration, and helped their peers when they figured things out.

In the end, I learned a lot about what this might look like as a class or grade level curriculum based project. We could do so much with storytelling and writing with this project in addition to the science standards involved. The purpose of our makerspace wasn’t to have a polished product at the end. We wanted to have fun, problem solve, and invent while learning a lot about coding and circuits. I think we accomplished that, even if there were moments that felt messy and chaotic. I would do it again and try to do a bit more to keep us organized and moving forward. More days would definitely have been beneficial.

Hour of Code in the Library

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For the past 3 years, our library has participated in Hour of Code during Computer Science in Education Week.  This movement of setting aside an hour to tinker with coding was started by Hadi Partovi.  When we started back in 2014, there was only a handful of options of coding resources for students to try on code.org and many of them crashed due to the number of students using the site around the world. Fast forward to 2016 and students now have 172 reliable options in the Hour of Code portion of code.org and numerous other lessons that take them beyond the hour of code.

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When we first started participating, classes came to the library to try out an hour of code. This year, many classes still came, but some classrooms also tried out the hour in their own rooms.  It was fun to see something that started in the library spread into general classrooms.

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This year we had classes from every grade participate in Hour of Code in the library (including PreK next week).  We started each session by exploring the word “code” and connecting it to our own experiences. Many students talked about passcodes on phones or tablets.    We then related this to the language that a computer speaks.

I had students think about their favorite video game or app and explained that every tap or press of a button was coded with instructions for the computer to know what to do. I also had students imagine if their favorite game or app never existed.  What if the coders gave up while developing the game?  This question brought the most gasps.  We talked about the importance of mindset and not giving up. I loved that code.org had this great video that setup the idea of a growth mindset.

This year, I let students have a lot of choice in grades 3-5 because many of them had experienced hour of code or a coding project before.  Some needed to try something more advanced while others needed to start with the basics.  My big rule was that once they chose a coding activity, they were supposed to stick with it.  With 172 options, it would be really easy to jump from one thing to another without really pushing yourself through the hard parts. I loved that code.org had a filter to filter by grade level or coding experience.

For grades K-2, we used an app on the iPad called Box Island, but we also had the flexibility to move to code.org if students were ready to move on to something else.  I thought it was easier to stick with one tool for these grade levels since coding was so new to most of the students.

Students worked on coding all over the library. Some grouped themselves on cushions or tables. Others worked alone.  Collaboration between students started to happen whether they were using the same app or something different.  It’s something I see in makerspace as well.  There’s something about this kind of experience that facilitates natural collaboration. Students want to help one another. It isn’t forced or required. It just happens.

Students persevere. They celebrate their success enthusiastically, and sometimes yell when something doesn’t work right.

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Team coding with Osmo #hourofcode #kidscancode

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It isn’t always perfect, though. Sometimes students give up.  They say it’s too hard.  Those moments are frustrating for me, but I like to talk with students about why they gave up.  I can’t pretend that I don’t ever give up either…because I do.  However, I think it’s important for us to acknowledge the importance of persevering even when things are hard because it’s a goal we should strive for.

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At the end of each session, I brought students back together to talk about the experience. They started to crowdsource a list of tips to pass on to the class that came after them. Looking at their list you will see so many tips that could be applied to multiple situations, not just coding.

We also looked at subject areas like reading, writing, math, science, and social studies.  I asked students to consider whether or not they used any of these subjects or skills while coding. They of course gave brilliant responses.

  • Reading code is like reading another language
  • We read instructions to know what to do
  • I revised my code just like I revise my writing
  • I had to use strategy just like solving a math problem

I invited them to think about how we might continue to explore coding as we create projects in class.  Many of the students went home excited about coding and shared with families. I got messages from family members about their child’s eagerness to code.  I even got a few pictures of coders in action while at home.

I love doing hour of code in the library because it’s a source of professional learning for teachers and a chance for students to try something they enjoy.  We can take a risk together trying something new and then explore how to connect this with what we are already doing. Teachers see how engaged the students are and ponder how to continue that engagement.  It’s also a very public space, so anyone who walks into our library during hour of code also starts to consider the power of coding in school. I’m still figuring out how we can weave this into more of our year. The students love it. They are engaged. How can we use this excitement to connect to what we are learning together each day?

 

Kids Can Code with Osmo Coding

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We love using Osmo in our library for makerspace opportunities, centers, and lessons with multiple grades. We’ve had Osmo since it first came out. If you aren’t familiar, Osmo is an attachment for iPad that comes with a base and a mirror that attaches over the camera. There are 5 apps that are used with Osmo. Tangrams allows users to build figures with real tangrams that are recognized on the iPad app through the mirror attachment. Numbers allows users to use both numerals and dots to create different combinations that equal a set number. Masterpiece allows users to draw on paper outside the screen by following tracing lines on the screen. Words allows users to look at a picture and spell a word with letter tiles based on the image. Finally, Newton allows users to create angles to make falling balls bounce and hit a target.

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Recently, they released their coding set.

It’s summer for us, so I haven’t had a chance to use the set with a class of students. However, I was able to hand the set to my 6 year old daughter to see how well she could use it straight out of the box. It didn’t take her long at all to figure out how to snap the various coding pieces together in order to get Awbie, the strawberry-eating monster, to find his strawberries and earn seeds to plant.  Osmo coding has several built in tutorials in the beginning to show users which pieces to put together and as the game progresses, there are signs in the game that show how to add together more complex code. One thing I love is that there isn’t just one right answer. Kids can snap together small or large amounts of code to see what happens without being penalized. They can safely advance the character one space at a time or experiment with making Awbie move multiple spaces by snapping on a number.

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After a few sessions of using Osmo coding, Alora decided to make a quick video to show off the pieces and how they work.

I will say that Osmo Coding has some glitches to work out. Sometimes when you press the run button, Awbie does not do what you have in front of him. Sometimes he’ll only move one space even though you have multiple commands lined up. Other times, you press the run button multiple times and he doesn’t respond at all. However, even with these glitches that I’m sure will be worked out in future updates, the game is engaging and easy to use. It’s a tangible way to introduce block coding to our youngest learners, as well as older learners too, and build up to online coding in other block coding programs.

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I can’t wait to get more sets of coding and explore block coding with our earliest grades in the fall.

Osmo can be purchase at https://www.playosmo.com/en/ with prices ranging from $75-$145 per set.

Connecting Voices through Robotics: An EdCamp Global Event

This year, our library is fortunate to have a robotics loan from Birdbrain Technologies. We have 12 Finch robots that we are using throughout the year for coding experiences for our students. Currently, a group of 2nd-5th graders are meeting every Friday for one hour to learn to code these robots and create projects with them.

Donna MacDonald (Vermont) and Jenny Lussier (Connecticut) are two wonderful friends who inspire me through my professional learning network, and they also have these robots on loan.  Jenny and Donna wrote their robotics loan application with plans to collaborate with one another, and they have invited my students to jump in to their learning. We recently started talking on Twitter about how our kids could collaborate both synchronously and asynchronously, and we were looped in to a conversation about EdCamp Global.

I wish I had clued in to EdCamp Global sooner because it was an amazing opportunity.  Across 24 hours over 51 countries and more than 800 classrooms empowered students’ and teachers’ voices in multiple online formats. Not only did voices from around the globe come together but there was also a true global audience to watch the work happen. I definitely want to do more with this the next time around.

Thanks to Donna and Jenny’s enthusiastic energy, we pulled together a session on the EdCamp Global schedule to allow our students to share.  Jenny got the application in, setup the Google Hangout, and got everything up and running for us. Donna created a Google doc of resources for the session and started advertising our session on social media.

On the morning of the hangout, I was able to pull a couple of my Friday students from their classrooms to join the hangout and Jenny & Donna both had classes of students rotate through their libraries.  Across the 1-hour session, we talked about the Finch loan program and how we got started. We also talked about other robotics tools that we are using in our schools such as Sphero, BB-8, Dash and Dot, and Ollie.

My favorite part was when students took turns sharing their experience with robotics.  My two students showed programs that they were working on within Level 1 of Snap!  Donna and Jenny’s students also told stories of challenges they had faced with the robots, things they had figured out, and plans for what they hoped to do over the next few weeks.

 

Tweets during:

Toward the end of our time, Jenny had her students start experimenting with Scratch and Finch. They had just enough time to come over and demonstrate what they figured out during the hangout.  I can’t wait to share what we learned with the rest of our 2nd-5th graders so we can continue to explore programming the Finch.

Donna created a Padlet where we can post challenges to one another.

Jenny created a Flipgrid where students can share video challenges or tips about the Finch robots.

I think it is just incredible how students in multiple locations can come together to collaborate in real time when our schedule allows, and that we can continue to collaborate even when we aren’t meeting together at the same time.  My group is just getting started, so I can’t wait to see what we learn from Jenny and Donna’s students and what we are able to contribute along the way too!

Coding Partners for Hour of Code

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Each year our 2nd-5th graders in all Clarke County Schools attend a UGA basketball game.  The game is within walking distance to our school so it doesn’t take us long to venture that way.  I’m usually a chaperone on this trip. This year, the game fell during the week of Hour of Code. Our departure time kept moving up on the calendar and it started to interfere with some classes who signed up to code. With each conflict comes an opportunity.  One of the classes affected was a fourth grade class and another was a first grade class, so we just decided to combine them together.  This allowed both classes to have a full hour of coding, and it allowed the 1st graders to try some coding that they might not be able to attempt on their own.  Many thanks to these 2 teachers who worked together along with me to come up with a solution that worked for everyone!

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We started on the carpet to lay the foundation for coding and Hour of Code.  We also talked about working with a partner.  Many of the 1st grade students don’t quite have the fine motor skills to navigate the mouse and keyboard, so the 4th graders were ready to help with this barrier.  We also talked about how we are all in this together.  One person shouldn’t just sit and watch.  Instead, both partners should talk out loud about what each coding puzzle offered and share ideas for what to do.  We took a look at Made with Code as well as Code.org as possibilities for what to work on, and each buddy group had to decide which coding puzzle interested them the most.

I sent the 4th graders off into the library to find a spot, and then the 1st graders walked to find a buddy.  The teachers and I helped students who couldn’t find a buddy on their own.  Students immediately got to work, and I was pleasantly surprised by how well they worked together.  I saw numerous 4th graders encouraging 1st graders to take a turn in dragging over blocks of code.  I heard them ask the 1st graders what they thought they should do in the puzzle.  I also saw 1st graders taking the lead and telling the 4th graders exactly what they thought should be in the coding sequence.

Many of the students chose Star Wars, Minecraft, or Frozen, but a few ventured out to parts of Code.org that I didn’t show such as Flappy Bird.  I was surprised by how complex some of the coding puzzle were this year, and students loved that when they reached the final level of a puzzle, they could create their own game.

As I walked around, I listed to a lot of conversation.  I was very proud to see students not giving up and really working to find solutions to their problems.  I heard things like:  “where is our problem?” and “I think we have something wrong in the bottom part of this code” and “Let’s put this in and see what happens.”  I wanted to bottle up all of these quotes to remind students that this type of language and perseverance should spill over into all other areas of our lives.  I pondered why students were so comfortable with starting over and looking for solutions to problems in coding, even though they might get extremely frustrated with other things.  I’m not sure I have an answer, but it’s something I’ll continue to think about.

I really like the potential of partnering different grades together for projects.  I really think it could be done more often if we take a close look at the curriculum and how topics overlap or support one another.  When students work with different age groups, their leadership skills naturally start to come out and their confidence in themselves grows as well.  I’ll continue to think on this.  It’s yet another great thing that the Hour of Code surfaces in education.

 

Hour of Code 2015 is Here!

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We have been participating in Hour of Code since it started 3 years ago, and it is an event that inspires so many things within our school.  This week-long event coincides with Computer Science in Education week each December.  Code.org partner with numerous organizations to offer one-hour tutorials that are appropriate for multiple age groups.  When we first started Hour of Code, I tried to get students to all try specific tutorials, but many of our students have gained some confidence with coding and problem solving over the years.  I wanted to offer more choice this year and continue to focus on perseverance, problem solving, and collaboration in addition to learning some pieces of what it means to code.

On day 1 of Hour of Code, our 3rd grade came 2 classes at a time.  This meant 45-50 students in the library with their computers.  It’s a big group with lots of energy, but it amazes me how they settle in, don’t give up, and support one another.  I also had a 5th grade group and a second grade group during the day.

We started by sharing some things we know about coding.  We also talked about how many of us love video games or apps.  Pretty much all hands went up, and we pondered the questions: “What if the people who invented Minecraft (or insert any app or game here) gave up before they finished the game?”  We also pondered how many games are currently being invented out there that we don’t even know about and how many of the developers will persevere or give up.  It was an interesting way to set the stage for our work for the day.

We watched the official Hour of Code video.

Then, I showed students the Hour of Code website and the 4 main tutorials that were featured: Star Wars, Minecraft, Frozen, and Angry Birds.

I offered these as a starting place, but students were allowed to go to any tutorial they wanted to attempt.  My main rule was that I wanted them to really stick with whatever they picked and give their best try.

Students spread out around the library and got to work.  It took a few minutes to settle in, but all students stayed focused on the Code.org site.  I loved how they very naturally got up and helped one another when they got stuck.  A few students reached a point of frustration where they needed a break, so I pulled all of our coding books from the library as a place to go and take a break to just read about coding until they were ready to go back to work.  At some point, they all went back to their computer.

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I also loved that some students who speak other languages saw that they could switch the language on the Code.org tutorials.  Rather than flipping back and forth to Google Translate, they could read the site right on their screen, and these students were over the moon with excitement and were extremely successful in their coding.

The Code.org site was very reliable on our first day.  In the previous 2 years, we’ve had problems with the site crashing or being slow, but day one went really well.  I had some backup plans though.  One of the other activities that students were able to do in small groups was visit our Finch robots, which are on loan from Birdbrain Technologies.  Students worked alone to use Snap to program the robot to maneuver around the floor.  There wasn’t a specific task other than to explore what the robots could do and what each block of code meant.  Some students had the robots congregating together on the floor or even doing a dance together.  It was fun to see what they came up with in such a short amount of time.

As usual, teachers observed students who struggled in academic areas suddenly find a spark with coding.  I hope that seeing some of these students’ excitement will spark ideas for all of us in how we might use this momentum to connect to curriculum content.  We can’t dismiss the tools that get students excited about learning.  We need to embrace tools like Minecraft and the expertise that our students hold in these tools and consider how these might enrich the work we are doing together in school.

I can’t wait to see what else the Hour of Code week holds for us.

Fall Semester Makerspace Blowout!

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The fall semester at UGA is coming to a close, which means that our wonderful support in our makerspace is taking a break.  We will resume our open makerspace times in January when UGA cranks back up for spring semester.  Today, Gretchen Thomas’s entire class from UGA came out to support our young makers.  We pulled out many favorite activities from the semester: green screen, makey makey, littlebits, sphero, morse code bracelets, and safety pin bracelets.  It was noisy and fun.

Having this class come out has exposed our students to so many of the tools in our makerspace and also taught the UGA students what is happening in elementary schools today and just what elementary learners are capable of.  We are already brainstorming what next semester might look like.  I hope to see some more advanced projects come out of what the students know now that they have some familiarity with the tools.  Instead of just snapping littlebits together, I want to see them invent something.  Instead of driving Sphero all over the library, I want to see some programming or a use of Sphero that has a purpose.  Instead of playing a banana piano with makey makey, I want to see students designing their own programs that are controlled with all kinds of things that conduct.  The tinkering piece is important, and I love that so many students now have a level of comfort with the makerspace tools with a lot of room to grow.

We also want to look at how we can take the makerspace on the road by visiting classrooms and showing teachers and students what happens in makerspace, especially for those that are unsure or hesitant.  We started to notice the same kids always coming or teachers not sending kids for various reasons, so there’s  a need to get out into the classrooms.  We’ll also take a look at how to do another makerspace fieldtrip to the UGA campus sometime in the spring.

 

Finch Robots are Coming to Our Library Makerspace in Fall 2015

It is officially summer in the Barrow Media Center, so things will be a bit more quiet here on the blog for a few weeks.  Summer is a time for recharging, reflecting, and dreaming up ideas for the upcoming school year.  I’m excited to announce one of a few summer announcements that will be coming your way.  Our library makerspace will feature 12 Finch Robots by BirdBrain Technologies during the 2015-2016 school year.  The robots are on loan to us for the entire school year, and this loan comes with the possibility of these robots being a permanent donation to our space.

A few months ago BirdBrain Technologies announced an expansion of their Finch Robot loan program to include libraries.  I immediately contacted them to see if school libraries were included in this opportunity or only public libraries.  They encouraged me to apply, so it didn’t take me long to put together a proposal for these robots to become a part of our makerspace for use within the curriculum as well as our exploration time.  I’m also dreaming up some fun events for hour of code in December that will involve students, teachers, and families.  These robots will of course be a part of that as well.

We are excited to start exploring suggestions for using the Finch on their site.

What exactly is a Finch?  This video explains it best in three minutes.

I can’t wait to see what students are able to accomplish with this new addition to our makerspace.  For now, here’s the official press release from BirdBrain Technologies.  I’ll share what we do when the robots arrive in August.

Finches Land at David C. Barrow Elementary

David C. Barrow Elementary has been selected to participate in the 2015­2016 Finch robot loan program. The program will provide the school free access to 12 Finch robots for the 2015-­2016 school year, allowing over 600 students, teachers, and families exposure to an engrossing and interactive tool for learning computational thinking. BirdBrain Technologies, creator of the Finch, offers the loans to inspire young coders across the country, especially those who might not ordinarily have the opportunity to program a robot. The Finch robot is a product of Carnegie Mellon University’s CREATE lab. The Finch is designed to support an engaging approach to the art of computer science from preschool to college, with support for more than a dozen age­appropriate programming languages and environments. During 2014 Birdbrain Technologies loaned out hundreds of Finch robots to school districts across the country, and reached over 15,000 students.

1936 Fifth Ave, Pittsburgh, PA 15219

P: 888­371­6161 | F: 412­283­9134

info@birdbraintechnologies.com

Wrapping Up Enrichment Clusters: The Maker Faire Fanatics and The Power of Code

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For 14 weeks, I’ve worked with a group of students in 2nd-5th grade to explore the world of making.  We met every Wednesday for one hour.  They used littleBits, MaKey MaKey, 3d printing, duct tape, cardboard, and robotics to dream up all sorts of things.  Ultimately, they were supposed to offer a service to an authentic audience or create a product to show.

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A few weeks into our clusters, Ms. Freeman, 5th grade teacher, asked if she could combine with our cluster.  Her cluster was The Power of Code and focused on the many tutorials available on Code.org.  What we both found was that each of our clusters had something that the other needed in order to create something truly miraculous.  The coding students knew some things about programming and the maker kids knew some things about putting things together.

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One example of a project that took off after our combination was a video game.  A few students banded together to design their own video game.  The plan was to create the program in Scratch, build an arcade game out of cardboard, and control the game using MaKey MaKey.  The kids made great progress on their work, but they didn’t quite get finished.  I hope that they sign up for open makerspace time to continue their work.

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Our cluster time ended with 2 big culminating activities. The biggest was our field trip to UGA to host a popup makerspace and pass on our knowledge to others.

The last was to create a short video of our clusters to share at our school assembly.

This was an bright group of students to work with and I look forward to continuing to make and code with them the rest of this year and beyond.  They have taught me many things.

The 2015 Barrow Peace Prize with the Flipgrid Team: And the winner is…

Flipgrid Barrow Peace Prize (2)For the entire month of February, people around the globe have been voting on our 2nd grade black history Flipgrid project.

After all of the research, the writing, the filming, the promoting, and the designing, we are ready to announce our winner.

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Today, we Skyped with the Flipgrid team in Minneapolis, Minnesota to learn about Flipgrid, announce the winner, and also give out some very special recognitions.

First, students got to meet the Flipgrid team and ask some questions about creating an app.  I love when students get to talk directly to the developers.  They gain an understanding of how coding plays into real careers.  They also hear that app developers come from many different backgrounds and didn’t necessarily come into their role with all of the expertise to create an app.

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One of the very special parts of our Skype with Flipgrid is giving out awards.  I combed through our grids and looked for students who had the most views and the most likes.  These students received some special awards called “The Global Like Award” and “The Global View Award”.  Three students had more than 100 views each so they received a special award called “The Super Global View Award”.

I emailed the names to the Flipgrid team and they took turns calling out student names.  The teachers and I handed out certificates, and it was so much fun to see the kids cheering each other on.  It was a supportive community.  Since there were several awards, we did our best to do silent cheers and silent claps for one another.  Even the Flipgrid team joined in with our silent celebrating.

Another special moment happened when Taylor, the designer of our Barrow Peace Prize medal, stepped up and told the Flipgrid team about his design.  I presented him with the very first Barrow Peace Prize to take home with him.

We also told the Flipgrid team that we are sending a Barrow Peace Prize medal to them as well.  They are going to hang it in a special place in the office with their many other awards.

Finally, it was time for us to announce the winner of the 2015 Barrow Peace Prize.  The votes were very close between our 6 people from Black History, but in the end, we are happy to announce that the 2015 Barrow Peace Prize goes to….Jesse Owens!

Another copy of the Barrow Peace Prize medal was presented to the 2nd grade in  honor of Jesse Owens, and it will be passed around among the classes.

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Of course, when you’re Skyping it’s always interesting to see the perspective from the other side.  Here are a few views of what it looked like in the Flipgrid headquarters.

At the close of our Skype, the Flipgrid team let the students know that they would be getting a special Peace Prize party complete with Flipgrid stickers!

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We would like to send another big thank you to the Charlie Miller, Brad Hosack, and the whole Flipgrid team for taking time out of your day to connect with us and remind our students that their voices matter in our global community.  This project just keeps growing and inspiring us (and others) to do even more.